Card Games Versus Computer Games

The memories flood back of learning to play games such as euchre and 500 as children and the hours we spent doing the same as we grew up. The fascination such held for me was as a lesson in maths each time we played. Later when at University many of the students would collect around the tables in the student’s quarters and cards were always on the agenda.

What fun we all had and the challenges were exciting. Now, however, there is hardly anyone playing cards because computer and Xbox games have taken over in many homes. My young grandchildren spend hours in front of the television with a joystick in their hands doing stuff that has no intellectual advantage. Even adults have their enjoyment with the things they can do on a computer instead of around a table with the family.

In recent years my endeavours have stretched to Bridge and also playing 500 at the local clubs, which run sessions on week-nights. It is interesting to see how many of the oldies, like me, enjoy the night out and how competitive such endeavours can be.

The brain needs stimulation as one ages and there is no better way to exercise it than by having to think your way to a win in a card game. Isn’t that something young people will get benefits from as well? While my generation grew up in a different world where television and computers had not yet been invented my kids now think they are smarter because they can outdo me on the computer. If only they knew what they are missing out on.

How to Use Statistics in Playing Cards

Millions of people enjoy playing bridge and millions of players understand the basic rules of the game. They practice and play every day. Many reach a certain level of expertise and then plateau. Their game stops improving.

What’s responsible for this plateau? For many the answer is statistics. Or to be more accurate, a lack of understanding or knowledge of how to use statistics when you are playing.

What do statistics have to do with playing bridge, I hear you ask? The answer is “a lot”. They can be, and often are, the barrier to becoming a better bridge player.

Let’s assume, for example, that you are declarer. Once the opponents have made their opening lead dummy’s hand is exposed for all to see. You know which cards you hold and which cards dummy holds.

Now assume that you are playing a trump contract. Dummy holds 5 cards in trumps and you hold 4, a total of 9 cards. That means that your opponents hold 4 trump cards between them.

You need to plan your play. Depending on which cards you hold in trumps you may need to try and work out how the trumps are split between the opponents. A 4-0 split may mean the game plays very differently from the way it would play if there was a 2-2 split.

You can’t know for certain how the cards split in any given situation, but you can use statistics to give you a better chance. Then you can play for the most likely scenario – the percentage play. This won’t always work, but over a number of games it will give you the better chance of winning more games.

As you might imagine, there are a lot of statistics associated with playing bridge. The best players will have memorised and will use all of them. Those of us who are more modest, home or club players will just remember a few – the ones that we think will be most useful to us and that we will be able to understand use.

So, back to our trump split. While we are planning our play it may seem to us that a 4-0 trump split between the opponents will need us to play differently from a 2-2 split, or a 3-1 split. We can’t know how they split and we might not be able to plan for all 3 scenarios. So which should we choose as the most likely?

Statistics tell us that the probability of a 4-0 split is 10%. However, the provability of a 2-2 split is 40% and the probability of a 3-1 split is 50%. It probably doesn’t make sense to plan for a 4-0 split – although if it becomes obvious early on that the cards split that way, you will want to rethink your plan.

In a scenario where a 4-0 split could have a major effect on the number of tricks you win, you may feel that you want to test the split early on in the game by drawing a round of trumps (or whichever suit is of concern). If one of the opponents shows out in the first round, then you know you are up against a 4-0 split and can replan your play.

If testing the split isn’t possible, then you will probably want to make the percentage play and hope your approach pays off.

If there are 5 cards missing from a suit, the percentage chances change. The probability of a 5-0 split is just 4% (and the opponents may have helped you work out if that is likely to be the case by bidding that suit). The probability of a 4-1 split is 28%, but the probability of a 3-2 split is 68%. You will probably want to make your initial plan on the assumption of a 3-2 split.

Planning your play is an essential skill, and knowing some basic statistics will help you plan. But bridge is a dynamic game and you need to be prepared to rethink your plan if the opponents wrong foot you, or the statistics don’t work in your favor.

Different Card Games From Around the World

Playing with cards is a fun way to pass the time as well as have a good time with family and friends. Around the world there are many card games that could be complicated yet amusing to many people.

• Panjpar is a popular two player card game that was made in Afghanistan. The game uses standard cards (Ace, King, Queen, Jack, and so forth) and each player is dealt with five cards. Whilst playing their hand, the player has to draw new cards from the undealt deck to remain with at least five cards in hand. The objective of the game is to collect a hand that can win after the deck runs out. Once the deck runs out, the player who manages to play their whole hand wins whilst the other player who remains with all cards is named the loser.

• Briscola is an Italian game that works with points. The cards used is a 40 deck set that uses coins, cups, swords and batons or clubs as suit symbols. If these cards are not available to you, a 52 card deck may be used but Jokers, Eights, Nines and Tens need to be removed in order to play properly. The game can be played with two to six players. Each player is given three cards and the rest of the cards are placed facing down on the table. The dealer then needs to take the seventh card and place it upright on the table. To win, a player or team needs to score at least 61 points.

• Kalooki is a popular type of rummy game from Jamaica. The game is played with three to six players using two decks of 52 card sets including four Jokers. The objective of the game is to go out by laying all cards down. The game works on points with the Joker being the highest scoring point. Whoever has the lowest scoring points wins the game.

• Sueca is a game played in Angola but comes from Portugal. The game uses four players that play in teams of two. The game uses 40 cards with Eights, Nines and Tens removed from standard card decks. Ranking from highest to lowest is Ace, Seven, King, Jack, Queen, Six, Five, Four, Three and Two being the lowest. The objective is to win tricks containing more than half of the card points which are 60 points. The first team to score four games wins the ultimate prize.

These are some fun and unusual card games to play if you want to pass the time. If you are thinking of getting a number of standard card decks, then you might want to consider visiting a cash and carry wholesale store. You could enjoy playing card games in coffee shops if you don’t feel like being at home.

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